Author: chris
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Iterating prototypes
Since I haven’t addressed it yet, I want to talk about the experience I’ve had so far with creating prototypes. We never really started with the sort of hand-made, pen-and-paper prototype that most designers start with. I already had decided on all the components I wanted to make and I wanted it to look good…
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The Importance of Organization
There are so many things to keep track of when you’re designing and developing a board game. Staying organized, keeping good notes, and documenting all the components, mechanics, characters, ideas, etc has been so important for us throughout this whole process. We use Google Sheets and Google Docs to stay organized. We shared the files…
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The First Prototype
Let’s talk about our first prototype. As soon as you come up with an idea for a board game and flesh out the mechanics, you’re going to want to make a prototype to start testing the game. Full disclosure, as soon as you finish the prototype, you will immediately see things you want to change.…
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The Beginning
Welcome to the Grim Tide blog! This blog chronicles the development of the board game, Grim Tide. We hope you enjoy the story behind Grim Tide as much as we know you’ll enjoy playing it! We’re a group of four board game enthusiasts – Chris, Samantha, Miranda, and Steven – who make up the Magic…